It’s been a long time since the ‘Final Fight’ series had a decent video game entry, which is probably why ‘Double Impact’ is simply a pair of HD re-releases. Honestly, I was surprised to hear Capcom was reviving it for Xbox Live and PSN and curious over how it held up after so many years. Does ‘Final Fight: Double Impact‘ clean up the streets or does it just collapse into the gutter?
Back during the days when co-op was as simple as putting in an extra quarter and almost every game was either a beat ‘um up or a platformer, the Final Fight series emerged. Nothing but your fists, reflexes, and whatever you can pick up off the ground are standing between you an meeting some thug’s kneecap. It was mindless, violent fun during a time when the genre was fresh.
For those craving those days, FF Double Impact is a blessing. Getting both ‘Final Fight’ and ‘Magic Sword’ at a budget price is a pretty good deal. The HD arcade titles play classically and will certainly bring back some memories. Memories and frustration.
Let’s get something out there now- many of the original Final Fight‘s problems still exist here. The AI can get cheap at times- often coming at you with unrealistic bravado and technique. There’s also the heavy repetition which will likely turn away gamers not looking for a stroll down arcade memory lane.
Also on the negative side, the general attacks and combos grow stale after awhile. If you really love everything your character does to bring down his enemies- you might not noticed. Then again, if you’re used to the elaborate, dynamic combos and finishers of Dynasty Warriors, Madworld, or Yakuza 3– you’ll be sorely disappointed before long.
Well, the mayor’s daughter has been kidnapped, which seemed to happen to her a lot. You’re tasked with walking through the streets, beating the Hell out of anyone you come across. Fans of the console version will notice many of the differences thanks to the remake being an arcade port. More enemies on screen, more playable characters, more detailed locales, and more overall content can all be expected. Also worth mentioning are the return to co-op (like I said, pop that extra quarter in), more mature features, and a deeper combat system.
As you’re beating down Venom and her numerous friends, you’ll be heavily reminded of Sega’s much-better Streets of Rage series. No offense Capcom, but Sega did do a much better job with the genre. The lack of innovation on Capcom’s part is apparent as you coast through levels, waiting for half the time mindless, half the time cheating enemies to parade out of dark doorways.
Aside from the repetition, there’s also the length. FF: Double Impact is short- very short in fact. Beating both Magic Sword and Final Fight will take you roughly a day of on & off gaming. Considering it’s download-only and therefore you can’t simply rent it, the appeal is hurt. If you’re a FF fan looking to relive the glory days, go for it. If not, stick to some of the modern genre-leaders.